Uruk
Mechanithrall
Posts: 46
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Post by Uruk on Jun 1, 2015 8:30:39 GMT 1
Ciao a tutti!
Giungo tra queste pagine in cerca di consigli su come entrare nel mondo di Warmahordes: sono combattuto tra il Circolo e i Trollbloods, spero che avrete la pazienza di consigliarmi e guidarmi nella scelta; per il resto su di me posso dire che ho giocato a WH, WH40K, WMH (ho provato un paio di partite con i Cryx ma non fanno per me), Infinity e Malifaux...a tempo perso sono un pittore quasi decente.
Saluti
Uruk
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Post by dvd on Jun 1, 2015 8:52:05 GMT 1
benvenuto, per quanto riguarda il circolo chiedi pure se posso ti risponderò più che volentieri.
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Uruk
Mechanithrall
Posts: 46
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Post by Uruk on Jun 1, 2015 9:01:44 GMT 1
Grazie! beh in realtà non saprei, in termini di gioco sono un player che ama l'attrito con elementi di controllo, tendente più alla lista elitaria che allo swarm...ps per me conta parecchio anche il BG
Ho letto che i Trollbloods si avvicinano molto a questa mia idea, grozzi e tozti; la mia paura è che in termini di gioco siano troppo lineari.
Il Circolo so che è piuttosto complesso da far funzionare sul campo, ma che può dare grosse soddisfazioni e ha ottima mobilità e controllo
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Post by duca93 on Jun 1, 2015 9:35:47 GMT 1
Benvenuto :):):)
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Post by dvd on Jun 1, 2015 9:58:49 GMT 1
ci sono anche nel circolo delle liste di attrito, se pur diverse da quelle dei troll. guardati i modelli e il Bg e poi scegli in base a quello, giocare con delle miniature che ti piacciono penso che sia il primo punto di partenza.
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Uruk
Mechanithrall
Posts: 46
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Post by Uruk on Jun 1, 2015 10:08:26 GMT 1
Condivido, entrambe le fazioni a loro modo hanno delle minia splendide, dove posso trovare il BG?
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Post by dvd on Jun 1, 2015 10:16:44 GMT 1
sui manuali... su battle collage ho trovato un riassunto della storia prima del primo manuale. Trollblood Backstory
The Trollbloods are a variety of related races, almost all of whom have distinctive blue skin, and all of whom trace their ancestry back to Trolls. Different races amongst the Trollbloods are categorised by how much trollish blood they have, although what the other blood is remains a mystery to all but the Troll mystics. The Pygmy Trolls, known as Pygs, are small goblin-like creatures with a great deal of technical sense, rat cunning, and thickheaded impulsiveness. The Trollkin are the most civilised of trolls, with a tribal society and a strong sense of honour. True Trolls are somewhat monstrous, with only a modicum of intelligence, but a great deal of physical adaptability. The gigantic Dire Trolls are a raw bestial force that, until recently, even the Trollkin were afraid of.
The Trollbloods have long been recognised as powerful warriors by the human nations, and the humans have called upon them as allies in many a war. Unfortunately, the humans also see the Trollbloods as stupid creatures, not worthy of respect. Humans have allied with Trollbloods by promising the Trollbloods land and respect, but these promises never quite come through. The Trollbloods have no understanding of political subtlety or public opinion; they only understand honour, and will not see a promise broken. As such, the Trolls have made war with the humans far more often than they have allied with them. This constant series of wars has led the humans to develop newer and more powerful technology to fight them, up to and including the Warjack itself. For a long time, the Trollblood forces could do nothing against the Warjacks of humanity. However, Hoarluk Doomshaper has recently extended his mastery over Trolls to include the Dire Trolls, beasts more than capable of tearing a Warjack in half. The Trollbloods march to war once again, and this time they are ready to see their slights repaid a hundred times over with humanity's blood.
Orboros Backstory The Circle Orboros are an ancient order of druids dedicated to the Devourer Wurm, Caen's primordial god of chaos and the wild, destructive aspects of nature. They name this serpent Orboros. The blackclads have existed since before the rise of the earliest human civilizations, composed of people sensitive to the magic of the wild, and they channel this power in service of Orboros and themselves. Menoth—the great hunter, creator of humanity, and the god of civilization—is the ancient enemy of Orboros and hunts the Wurm across the spiritual world of Urcaen. The Circle believes that the inexorable spread of settled nations and industry has strengthened Menoth and weakened the Devourer. If this continues, Orboros may stir and return to wreak utter devastation on the world. Thus, they make war upon civilization itself and strive to preserve the wild spaces of Immoren.
Druids of the Circle display their natural magical talent while young. This wilding is an aptitude for wild magic and an affinity for nature. Largely the province of folklore in most of Immoren, such people are actively hunted in the Protectorate. The Circle always senses a wildling's awakening and attempts to abduct them, but this is not always possible. Druids with the proper affinity learn to control various natural beasts, the warpwolves (twisted creatures the Circle creates), and the stone-and-wood Wold constructs unique to their order. They also call upon the willing warriors of the Wolves of Orboros, humans living in wild areas with a long history of fighting for the Circle in return for protection, and the savage Tharn tribes. Once human worshipers of Orboros, the Tharn are now a race of shapeshifting, heart-eating barbarians capable of transforming into monsters.
The Circle opposes all human nations, seeing them as the agents of Menoth and destroyers of the wild. The blight of dragons is an unnatural power corrupting anything it touches, and thus they also hunt and kill the minions of dragons (Cryx and the Legion). The Circle sees the Skorne's mortitheurgy as little better than blight, arising as it does from the energies of death, and their civilization as no better than any other, making these two implacable enemies as well. Though the Circle manipulated their Trollblood "allies" for many years, the blackclads' ill-conceived assassination attempt on the upstart Madrak Ironhide (to replace him with a more malleable chief) ended this association and also resulted in the death of some very senior druids. Ironhide subsequently declared war on the Circle. Now the druids find themselves beset on all sides, but they remain confident. Their order has survived untold millennia of upheaval. Now they will show all of Immoren why they should fear to go walking in the wilds.
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Uruk
Mechanithrall
Posts: 46
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Post by Uruk on Jun 1, 2015 10:21:54 GMT 1
Grazie mille ora apro un topic nelle sezioni specifiche per il gameplay così poi decido
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Post by dvd on Jun 1, 2015 10:24:20 GMT 1
Battlocollage è un buon sito per avere delle buone informazioni. Forse il bello di questo gioco è che nessuno è veramente buono, e ogni caster (i più influenti) hanno tutti un loro scopo personale da perseguire, che alcune volte sczza pure contro gli interessi della propria fazione.
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Uruk
Mechanithrall
Posts: 46
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Post by Uruk on Jun 1, 2015 10:28:57 GMT 1
Si sto studiando battlecollege (tra un libro e l'altro per gli esami), sto cercando di farmi un'idea dei vari casters
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Post by saxcloud on Jun 1, 2015 10:47:14 GMT 1
Ciao! Benvenuto! Di dove sei?
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Uruk
Mechanithrall
Posts: 46
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Post by Uruk on Jun 1, 2015 11:10:44 GMT 1
Sono in zona Varese, gioco in un'associazione ludica
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Post by CarniPey on Jun 1, 2015 14:00:56 GMT 1
Wilkommen
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Post by Ereshkigal on Jun 1, 2015 15:47:44 GMT 1
Se i troll sono troppo lineari, e lo sono, su uno stile di gioco simile a quel che ti piace ma più complesso, ci sono gli Skorne.
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Uruk
Mechanithrall
Posts: 46
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Post by Uruk on Jun 1, 2015 15:58:57 GMT 1
Se i troll sono troppo lineari, e lo sono, su uno stile di gioco simile a quel che ti piace ma più complesso, ci sono gli Skorne. Non mi piacciono per niente le miniature comunque penso di orientarmi sui troll piuttosto che circolo
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