WTC trollblood report (Team Italy Blue)
Oct 7, 2014 23:49:35 GMT 1
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Post by atp on Oct 7, 2014 23:49:35 GMT 1
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Hi all!
I carried this pair:
Grim2
Hunters Grim (*4pts)
• Troll Impaler (5pts)
• Dire Troll Bomber (10pts)
• Trollkin Runebearer (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
• Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
• Trollkin Scattergunner Officer & Drummer (2pts)
Dahlia Hallyr & Skarath (9pts)
Horgle Ironstrike (3pts)
• Slag Troll (5pts)
Grissel2
Grissel Bloodsong, Marshal of the Kriels (*6pts)
• Troll Axer (6pts)
• Mulg the Ancient (12pts)
• Trollkin Runebearer (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
• Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)
Grissel2 is classical, Grim2 to deal with bad matchup with weapon master spam (like cryx but not only, see kreoss2 tier4, xerxis tier2 or doom reavers spam) and to face specific build anti MMM.
The pair work very well (won all six games), i will study a configuration that could cover also the harby gunline match up (if harby has ayana with priest is no way for grissel2).
First Game, Belgiun Heron, Dirk Pintjens with Orboros. My drop was grissel2, his drop was:
Morvahna2
Morvahna the Dawnshadow (*5pts)
• Gorax (4pts)
• Warpwolf Stalker (10pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
• Nuala the Huntress (2pts)
Tharn Ravagers (Leader and 5 Grunts) (9pts)
• Tharn Ravager Chieftain (2pts) Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
• Warpborn Alpha (3pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Gatorman Witch Doctor (3pts)
Professor Victor Pendrake (2pts)
Scenario Incoming, win the roll and decide to start first.
In my first turn i cast dash, full the stone and run with all (warders in the first line, champs mulg and axer in the second, all army in the centre of the table). First of Dirk turn, he runs with all, ravagers in his area, trackers in mine area and skinwalker in the centre. In my first turn i kill some zombified trackers. In his second turn charge with one ravagers, two warpborn and a sprintend morvanha managing in killing 3 warders. In my third turn with dash and feat up i charge with all my medium base killing all except one tracker, 3 skin walker and one ravager and scored one point. In dirk third turn he kills only two warders cause of feat and he does feat leaving morvanha with one wound but unluckly for me safely, so all trackers and two skinwalker comes back in play, he scored one.
In my fourth turn i killed almost all the trackers, almost all the skinwalker, one ravager and i scored one, so 2-1. I think i will largely win the game by attrition until in his fourth turn he manages in clearing the way for the goraxed stalker who kills mulg. Then i kill the stalker with axer and champions under charge of the trolls and stone strenght, scored the third point and prepared to win the next turn by eliminating the objective and dominating my area, dirk was poor of time and it ended of a victory for me by deathclock. Great game of super attrition by both!
Second game, Australia Gold, Jeff Galea with Retribution. I dropped Grissel2, he dropped this:
Vyros, Incissar of the Dawnguard (*5pts)
• Aspis (4pts)
• Aspis (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Imperatus (12pts)
Houseguard Halberdiers (Leader and 9 Grunts) (7pts)
• Houseguard Halberdiers Officer & Standard (2pts)
Arcanist (1pts)
Arcanist (1pts)
Houseguard Thane (2pts)
Lanyssa Ryssyll, Nyss Sorceress (2pts)
Scenario was supply and demand.
Winning the roll i decided to start first, in my first two turns i deployed my army in the middle of the table, he jammed with his halberdiers and feated. I didn't want to activate warders before having killed the halberdiers cause of his feat, so i started with stone aura up, grissel casting dash and spraying 5 halberdiers, 4 kills, he decided to move with feat another halberdier to jam me, shot with crescendo killing another halberdiers, no jack moves, activating fellcaller who aim and shoots 3 halberdiers, no jack moves, so i end my turn doing nothing with the reast of my army that could only kill some halberdiers but i prefer not. He decides to charge my warders with 2 jacks and imperatus but with only one point sinergy he only damages 3 warders (cause also of poor rolling). So i feat and kill the two jack, imperatus has five point left. In his turn he only kills 3 warders so in my turn i close the game killing imperatus and two jack. The game ends with vyros alone against my almost entire army. I think vyros2 against grissel2 is a no way but also dices for my opponent were too poor for even trying. Casterkill with mulg.
Third Game, Canada 2, Dustin McWhirter with Cygnar. I still dropped grissel2 -.-, did want to play grim2 more but against shooty faction is senseless. He dropped:
Major Markus "Siege" Brisbane - WJ: +5
• Squire
• Stormwall - PC: 19
Reinholdt, Gobber Speculator - PC: 1
Eiryss, Angel of Retribution - PC: 3
Greygore Boomhowler & Co. -
Boomhowler and 9 Grunts: 9
Arcane Tempest Gun Mage Pistoleers - Leader & 5 Grunts: 6
• Arcane Tempest Gun Mage Officer - Officer 2
Black 13th Gun Mage Strike Team - Lynch, Ryan & Watts: 4
Rangers - Leader & Grunts: 5
Lady Aiyana & Master Holt - Lady Aiyanna & Master Holt: 4
Scenario was Into the breach.
A&H with siege is quite brutal for warders. He wins the roll and starts first, almost running with all. I runs with all. He feats and kills 7 warders, the axer has 4 points left. Okay, keep calm, this is the only crack turns he has. I run with all my army engaging him. Slowly attrition goes for me, he charge mulg with colossal not killing him (he was full life and siege feat was out), by response i kill the stormwall. He has few models on the table but a force hammer of 6 inch on mulg forces me to try casterkill in order to avoid a scenario lose. Grissel hits siege with quake, he has one focus and i kill him with my playlist. A really close game! Win by casterkill.
Fourth Game, Epic Sweden, Denis Korzun with trollblood. I decided to drop grim2 both for unlock and surprise. Denis used this:
Grim Angus (*6pts)
• Slag Troll (6pts)
• Troll Impaler (5pts)
• Dire Troll Bomber (10pts)
• Earthborn Dire Troll (10pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
• Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Janissa Stonetide (3pts)
Troll Whelps (2pts)
Scenario was outflank. Unluckly to me his team can choose the table, so we get a table with a water terrain in one side. Denis wins the roll and choose to start second in order to get the side with water (for transmute).
It seems not good for me to play against a possible +billion def on his guys (concealment of swamp gobbers, cover of janissa wall, +2 def within water of transmute). I start running with all my guys, mirage on scattergunners that cover all my left/centre flank, haunting melody on dalhia that was on the right side with skarath, hot shot on slag in the centre, bomber and impaler were central like grim unit, burrowers didn't dig (Denis shooting tech was more accurate than mine, so probably he would have slow played in his first turn, and then i would have need burrowers coming up in third turn). The plan is to clear all of his stuff outside his battlegroup in my third turn (warders and burrowers), cause his defensive pack (janissa+transmute+gobbers+water+stones) is no way for my low rat shooting, so i have to avoid an attrition game and better go in a control game where the low control area of grim1 could be an issue (compared to my 3 warlock tech).
In his first turn he advances, dig the burrowers and shoots only with sniped bomber on the distance, killing 3 burrowers and the trap guy. I tough the trap guy, but unluckly i can't screen well the coming up of burrowers with my trap cause i have to forfeit movement.
In my second turn i upkeep all spells (haunting melody, hot shot, mirage), dig my burrowers as planned, shoot with scattergunners on warders doing fluff damages (but why not), put the trap with knock down guy, mist walker on skarath in a forest to force cross country, dalhia in the right zone (on the left one were the scattergunners), far strike on bomber and put impaler quite close to him (16 inch more or less) behind a wall, threatening an aim shot if he want to advance with battlegroup, bomber shoots with no results, slag and horgle touching the wood of dalhia&skarath.
In his second turn he charges scattergunners with 3 warders, burrowers go out, grim advance and far strike himself, with snare gun knocks down my slag, some burrowers shoot at slag who has 2 points left, advance with the other guys putting a wall with janissa, earthborn touch the area of dalhia&skarath threatening a charge on the snake on next turn.
My turn third, burrowers go out, scattergunners with mirage disengage, horgle attacks enemy burrowers until one pass tough roll, runebearer minifeats mortality on the knocked down burrowers, grim2 feats, snare gun guy knocked down a warder, grim2 cast mortality on him and try to shoot on grim1 (he has only cover and one transfer, so def 18 and arm 17) but misses. Scattergunners open fire on burrowers and warders killing all but one burrower and dealing some damages on warders.
Now the plan is to try an aiming boosted shot with impaler on grim. If i roll a critical i will casterkill for sure (bomber, slag, seven burrowers all with feat and skarath). If i fail i will go for super attrition on warders with bomber and burrowers, mortality is up so i should kill them, taking completely my left zone and contesting for at least another round the right one. Luckly i roll critical and now the casterkill is trivial, still curious to see if the control plan should have work or not.
Another win by casterkill!
Fifth Game, Denmark Red, Peter Rodler with trollblood. I decided to pick epic grissel cause of the scenario and his runes of war. Peter played:
Runes of War; Tier 4
Hoarluk Doomshaper (*7pts)
• Troll Axer (6pts)
• Dire Troll Mauler (9pts)
• Earthborn Dire Troll (10pts)
• Mulg the Ancient (12pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
• Krielstone Stone Scribe Elder (1pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Janissa Stonetide (3pts)
Scenario was Close Quarters. Grissel2 is very strong on this scenario, the list can easily screen the flag with all the guys and opponent has a lot of problems in contesting the zone with a few models list.
I win the roll, start first and run with all in the usual scheme (warders in first line, champs and battlegroup on second line). He advances with his stuff, mulg earthborn and mauler on centre, 2 units of shapers in both flanks. I charges with the first line of warders trying to jam him, the primary target is runeshapers, kill some of them. In his turn Peter slowplays killing 3 warders and knocking down with tremor other 3. In my turn fellcaller reveille, grissel do feats, dash and goes to the flag my guys kill a lot of shapers, i score one. In his turn he feats and kills 2 warders and one champ but can't contest my flag, so i go 2-0. In my turn i try to screen out his army from my flag, if i manage to do that i will win by scenario. I kill his eartborn with my champs and score, so 3-0. Peter's turn, the only way to contest my flag is with mulg by charging my mulg. To do that he has to kill 2 warders and 2 champs on the way, but almost all of his stuff is engaged. Janissa with tectonic shift moves two champs in the best direction but one still is on the way. Unluckly to me with 2 shapers kill one champs, with the axer kill one warder, it remains only doomy on the last warders and he kills him (also no tough rolls for me). Mulg charges my mulg with axer animus and oneshots him.
Ok, keep calm, i have only kill mulg. Fellcaller charges mulg, axer attacks mulg, cronichler charges mulg, charge of the trolls on him and warders, 5 warders on mulg... one point left! My champs attack mauler.
Peter is now poor of time, with janissa tectonic shift moves 3 warders, doomy heals mulg a lot, mauler takes two free strikes but i roll poor dices and he ha two wounds left, put his animus (spirit is still up) on mulg, mulg attacks one warders, second initial and kill, goad, buy on the other warders (no free strikes cause of janissa), tough, buy, kills, goad and attack two times grissel, axer is gone and she have 6 wounds left.
Peter has 50 second on the clock, i have 9 minutes, i kill mauler with champs, attacks on mulg with all my stuff but he still remain with one point left (!), I jam as better as possible all his stuff and run with grissel at the limit of the killbox corner (no free strike cause i close with warders line of sight). In his turn he can't do a lot and i win by deathclock.
Very very close game!
Sixth Game, Ireland Ceol, Peter Croft with legion. He has Thagrosh2 which is usually a drop against Grissel2, so i decided to pick Grim2 cause i really love the Grim2-Thagrosh2 match up. His list was:
Thagrosh, the Messiah - WB: +3
• Angelius - PC: 9
• Scythean - PC: 9
• Scythean - PC: 9
• Seraph - PC: 8
• Shredder - PC: 2
The Forsaken - PC: 2
The Forsaken - PC: 2
Spawning Vessel - Vessel & 6 Grunts: 3
Blighted Nyss Legionnaires - Leader & 9 Grunts: 6
• Captain Farilor & Standard - Farilor & Standard 3
Scenario was Process of Elimination. He wins the roll and starts first, running with all his stuff, angelius, one scythean and seraph on my left side, scythean on my right side, legionairs on the centre.
I dig my burrowers, mirage on scattergunners that run in my right side, hot shot on slag that run to the hill (for his life) in my left side, bomber and impaler on the centre, dalhia with haunting melody and skarath on the centre-right.
In his second turn Peter minifeats with legionairs and jams me on the centre, a both scythean touch their zones, angelius shoots at slag.
My second turn, burrowers go up, target of the turn is left side scythean, i need mortality on him and i am in range but i need to activate the beast in the way first, impaler far strike bomber and shoots at scythean, bomber shoots at scythean, scatters first and kills the left side forsaken, shoots the second all boosted bomb on scythean dealing serious damages. Grim feats, mortality on scythean, shoots at him and reform back. Scattergunners on legionairs, i understimate his armour ad trigger vengeance for two guys. Burrowers on left scythean, killing him. Slag destroys left objective, dalhia runes to the centre with 3 transfer and haunting melody up, stone blocks the way to grim. I control left zone scoring 2.
In his turn cause of dalhia he did few damages with legionairs, kills some burrowers, create a stinger, feat with thagrosh and manifest destiny is up, animus of seraph on angelius that charges my bomber but fails in killing him, scythean charges scattergunners, kills some of them and destroys the objective, stinger charges skarath with a good damage roll, comes back with beast by the feat.
In my turn i kill almost all of his legionairs with scattergunners, dalhia heals skarath and go to the right zone to contest it, skarath charges the pot destroying it, horgle put slag animus on impaler, impaler bomber and slag shoot at the angelius killing him, i score the third point on the left zone. 3-1.
Peter knows that if i clear one of the two zones i will win by dominating it, goes with a full fury thagrosh in the left zones engaging slag and impaler, seraph is on the border of the left zone, scythean and forsaken on the right zone (the forsaken kills skarath), the rest of his stuff on left zones.
My turn, i can't casterkill thagrosh, horgle puts animus of slag on slag and impaler, they start punching thagrosh that transfer to scythean, grim puts far strike on bomber and shoots a boosted damage shot on scythean, bomber kills the scythean, i have 55 second left!
Peter turn, I have grim2 on the centre so i can easily go in both areas via reform, he has only one forsaken on the right zone that goes on the corner, the seraph on right zone stay on the corner and thagrosh camps fury engaging slag and impaler.
My turn, i have to be quick, leach all the fury, grim moves toward the right zone, far strikes on himself, boost to hit and damages to the forsaken, kills and reform in the zone dominating, with 19 seconds left! Winning the game by scenario, 5-1.
Really grate to had six very, very sportive and close games with amazing opponents. Hope you enjoy the report!
Hi all!
I carried this pair:
Grim2
Hunters Grim (*4pts)
• Troll Impaler (5pts)
• Dire Troll Bomber (10pts)
• Trollkin Runebearer (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
• Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
• Trollkin Scattergunner Officer & Drummer (2pts)
Dahlia Hallyr & Skarath (9pts)
Horgle Ironstrike (3pts)
• Slag Troll (5pts)
Grissel2
Grissel Bloodsong, Marshal of the Kriels (*6pts)
• Troll Axer (6pts)
• Mulg the Ancient (12pts)
• Trollkin Runebearer (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
• Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)
Grissel2 is classical, Grim2 to deal with bad matchup with weapon master spam (like cryx but not only, see kreoss2 tier4, xerxis tier2 or doom reavers spam) and to face specific build anti MMM.
The pair work very well (won all six games), i will study a configuration that could cover also the harby gunline match up (if harby has ayana with priest is no way for grissel2).
First Game, Belgiun Heron, Dirk Pintjens with Orboros. My drop was grissel2, his drop was:
Morvahna2
Morvahna the Dawnshadow (*5pts)
• Gorax (4pts)
• Warpwolf Stalker (10pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
• Nuala the Huntress (2pts)
Tharn Ravagers (Leader and 5 Grunts) (9pts)
• Tharn Ravager Chieftain (2pts) Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
• Warpborn Alpha (3pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Gatorman Witch Doctor (3pts)
Professor Victor Pendrake (2pts)
Scenario Incoming, win the roll and decide to start first.
In my first turn i cast dash, full the stone and run with all (warders in the first line, champs mulg and axer in the second, all army in the centre of the table). First of Dirk turn, he runs with all, ravagers in his area, trackers in mine area and skinwalker in the centre. In my first turn i kill some zombified trackers. In his second turn charge with one ravagers, two warpborn and a sprintend morvanha managing in killing 3 warders. In my third turn with dash and feat up i charge with all my medium base killing all except one tracker, 3 skin walker and one ravager and scored one point. In dirk third turn he kills only two warders cause of feat and he does feat leaving morvanha with one wound but unluckly for me safely, so all trackers and two skinwalker comes back in play, he scored one.
In my fourth turn i killed almost all the trackers, almost all the skinwalker, one ravager and i scored one, so 2-1. I think i will largely win the game by attrition until in his fourth turn he manages in clearing the way for the goraxed stalker who kills mulg. Then i kill the stalker with axer and champions under charge of the trolls and stone strenght, scored the third point and prepared to win the next turn by eliminating the objective and dominating my area, dirk was poor of time and it ended of a victory for me by deathclock. Great game of super attrition by both!
Second game, Australia Gold, Jeff Galea with Retribution. I dropped Grissel2, he dropped this:
Vyros, Incissar of the Dawnguard (*5pts)
• Aspis (4pts)
• Aspis (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Griffon (4pts)
• Imperatus (12pts)
Houseguard Halberdiers (Leader and 9 Grunts) (7pts)
• Houseguard Halberdiers Officer & Standard (2pts)
Arcanist (1pts)
Arcanist (1pts)
Houseguard Thane (2pts)
Lanyssa Ryssyll, Nyss Sorceress (2pts)
Scenario was supply and demand.
Winning the roll i decided to start first, in my first two turns i deployed my army in the middle of the table, he jammed with his halberdiers and feated. I didn't want to activate warders before having killed the halberdiers cause of his feat, so i started with stone aura up, grissel casting dash and spraying 5 halberdiers, 4 kills, he decided to move with feat another halberdier to jam me, shot with crescendo killing another halberdiers, no jack moves, activating fellcaller who aim and shoots 3 halberdiers, no jack moves, so i end my turn doing nothing with the reast of my army that could only kill some halberdiers but i prefer not. He decides to charge my warders with 2 jacks and imperatus but with only one point sinergy he only damages 3 warders (cause also of poor rolling). So i feat and kill the two jack, imperatus has five point left. In his turn he only kills 3 warders so in my turn i close the game killing imperatus and two jack. The game ends with vyros alone against my almost entire army. I think vyros2 against grissel2 is a no way but also dices for my opponent were too poor for even trying. Casterkill with mulg.
Third Game, Canada 2, Dustin McWhirter with Cygnar. I still dropped grissel2 -.-, did want to play grim2 more but against shooty faction is senseless. He dropped:
Major Markus "Siege" Brisbane - WJ: +5
• Squire
• Stormwall - PC: 19
Reinholdt, Gobber Speculator - PC: 1
Eiryss, Angel of Retribution - PC: 3
Greygore Boomhowler & Co. -
Boomhowler and 9 Grunts: 9
Arcane Tempest Gun Mage Pistoleers - Leader & 5 Grunts: 6
• Arcane Tempest Gun Mage Officer - Officer 2
Black 13th Gun Mage Strike Team - Lynch, Ryan & Watts: 4
Rangers - Leader & Grunts: 5
Lady Aiyana & Master Holt - Lady Aiyanna & Master Holt: 4
Scenario was Into the breach.
A&H with siege is quite brutal for warders. He wins the roll and starts first, almost running with all. I runs with all. He feats and kills 7 warders, the axer has 4 points left. Okay, keep calm, this is the only crack turns he has. I run with all my army engaging him. Slowly attrition goes for me, he charge mulg with colossal not killing him (he was full life and siege feat was out), by response i kill the stormwall. He has few models on the table but a force hammer of 6 inch on mulg forces me to try casterkill in order to avoid a scenario lose. Grissel hits siege with quake, he has one focus and i kill him with my playlist. A really close game! Win by casterkill.
Fourth Game, Epic Sweden, Denis Korzun with trollblood. I decided to drop grim2 both for unlock and surprise. Denis used this:
Grim Angus (*6pts)
• Slag Troll (6pts)
• Troll Impaler (5pts)
• Dire Troll Bomber (10pts)
• Earthborn Dire Troll (10pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
• Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Janissa Stonetide (3pts)
Troll Whelps (2pts)
Scenario was outflank. Unluckly to me his team can choose the table, so we get a table with a water terrain in one side. Denis wins the roll and choose to start second in order to get the side with water (for transmute).
It seems not good for me to play against a possible +billion def on his guys (concealment of swamp gobbers, cover of janissa wall, +2 def within water of transmute). I start running with all my guys, mirage on scattergunners that cover all my left/centre flank, haunting melody on dalhia that was on the right side with skarath, hot shot on slag in the centre, bomber and impaler were central like grim unit, burrowers didn't dig (Denis shooting tech was more accurate than mine, so probably he would have slow played in his first turn, and then i would have need burrowers coming up in third turn). The plan is to clear all of his stuff outside his battlegroup in my third turn (warders and burrowers), cause his defensive pack (janissa+transmute+gobbers+water+stones) is no way for my low rat shooting, so i have to avoid an attrition game and better go in a control game where the low control area of grim1 could be an issue (compared to my 3 warlock tech).
In his first turn he advances, dig the burrowers and shoots only with sniped bomber on the distance, killing 3 burrowers and the trap guy. I tough the trap guy, but unluckly i can't screen well the coming up of burrowers with my trap cause i have to forfeit movement.
In my second turn i upkeep all spells (haunting melody, hot shot, mirage), dig my burrowers as planned, shoot with scattergunners on warders doing fluff damages (but why not), put the trap with knock down guy, mist walker on skarath in a forest to force cross country, dalhia in the right zone (on the left one were the scattergunners), far strike on bomber and put impaler quite close to him (16 inch more or less) behind a wall, threatening an aim shot if he want to advance with battlegroup, bomber shoots with no results, slag and horgle touching the wood of dalhia&skarath.
In his second turn he charges scattergunners with 3 warders, burrowers go out, grim advance and far strike himself, with snare gun knocks down my slag, some burrowers shoot at slag who has 2 points left, advance with the other guys putting a wall with janissa, earthborn touch the area of dalhia&skarath threatening a charge on the snake on next turn.
My turn third, burrowers go out, scattergunners with mirage disengage, horgle attacks enemy burrowers until one pass tough roll, runebearer minifeats mortality on the knocked down burrowers, grim2 feats, snare gun guy knocked down a warder, grim2 cast mortality on him and try to shoot on grim1 (he has only cover and one transfer, so def 18 and arm 17) but misses. Scattergunners open fire on burrowers and warders killing all but one burrower and dealing some damages on warders.
Now the plan is to try an aiming boosted shot with impaler on grim. If i roll a critical i will casterkill for sure (bomber, slag, seven burrowers all with feat and skarath). If i fail i will go for super attrition on warders with bomber and burrowers, mortality is up so i should kill them, taking completely my left zone and contesting for at least another round the right one. Luckly i roll critical and now the casterkill is trivial, still curious to see if the control plan should have work or not.
Another win by casterkill!
Fifth Game, Denmark Red, Peter Rodler with trollblood. I decided to pick epic grissel cause of the scenario and his runes of war. Peter played:
Runes of War; Tier 4
Hoarluk Doomshaper (*7pts)
• Troll Axer (6pts)
• Dire Troll Mauler (9pts)
• Earthborn Dire Troll (10pts)
• Mulg the Ancient (12pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
• Krielstone Stone Scribe Elder (1pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Janissa Stonetide (3pts)
Scenario was Close Quarters. Grissel2 is very strong on this scenario, the list can easily screen the flag with all the guys and opponent has a lot of problems in contesting the zone with a few models list.
I win the roll, start first and run with all in the usual scheme (warders in first line, champs and battlegroup on second line). He advances with his stuff, mulg earthborn and mauler on centre, 2 units of shapers in both flanks. I charges with the first line of warders trying to jam him, the primary target is runeshapers, kill some of them. In his turn Peter slowplays killing 3 warders and knocking down with tremor other 3. In my turn fellcaller reveille, grissel do feats, dash and goes to the flag my guys kill a lot of shapers, i score one. In his turn he feats and kills 2 warders and one champ but can't contest my flag, so i go 2-0. In my turn i try to screen out his army from my flag, if i manage to do that i will win by scenario. I kill his eartborn with my champs and score, so 3-0. Peter's turn, the only way to contest my flag is with mulg by charging my mulg. To do that he has to kill 2 warders and 2 champs on the way, but almost all of his stuff is engaged. Janissa with tectonic shift moves two champs in the best direction but one still is on the way. Unluckly to me with 2 shapers kill one champs, with the axer kill one warder, it remains only doomy on the last warders and he kills him (also no tough rolls for me). Mulg charges my mulg with axer animus and oneshots him.
Ok, keep calm, i have only kill mulg. Fellcaller charges mulg, axer attacks mulg, cronichler charges mulg, charge of the trolls on him and warders, 5 warders on mulg... one point left! My champs attack mauler.
Peter is now poor of time, with janissa tectonic shift moves 3 warders, doomy heals mulg a lot, mauler takes two free strikes but i roll poor dices and he ha two wounds left, put his animus (spirit is still up) on mulg, mulg attacks one warders, second initial and kill, goad, buy on the other warders (no free strikes cause of janissa), tough, buy, kills, goad and attack two times grissel, axer is gone and she have 6 wounds left.
Peter has 50 second on the clock, i have 9 minutes, i kill mauler with champs, attacks on mulg with all my stuff but he still remain with one point left (!), I jam as better as possible all his stuff and run with grissel at the limit of the killbox corner (no free strike cause i close with warders line of sight). In his turn he can't do a lot and i win by deathclock.
Very very close game!
Sixth Game, Ireland Ceol, Peter Croft with legion. He has Thagrosh2 which is usually a drop against Grissel2, so i decided to pick Grim2 cause i really love the Grim2-Thagrosh2 match up. His list was:
Thagrosh, the Messiah - WB: +3
• Angelius - PC: 9
• Scythean - PC: 9
• Scythean - PC: 9
• Seraph - PC: 8
• Shredder - PC: 2
The Forsaken - PC: 2
The Forsaken - PC: 2
Spawning Vessel - Vessel & 6 Grunts: 3
Blighted Nyss Legionnaires - Leader & 9 Grunts: 6
• Captain Farilor & Standard - Farilor & Standard 3
Scenario was Process of Elimination. He wins the roll and starts first, running with all his stuff, angelius, one scythean and seraph on my left side, scythean on my right side, legionairs on the centre.
I dig my burrowers, mirage on scattergunners that run in my right side, hot shot on slag that run to the hill (for his life) in my left side, bomber and impaler on the centre, dalhia with haunting melody and skarath on the centre-right.
In his second turn Peter minifeats with legionairs and jams me on the centre, a both scythean touch their zones, angelius shoots at slag.
My second turn, burrowers go up, target of the turn is left side scythean, i need mortality on him and i am in range but i need to activate the beast in the way first, impaler far strike bomber and shoots at scythean, bomber shoots at scythean, scatters first and kills the left side forsaken, shoots the second all boosted bomb on scythean dealing serious damages. Grim feats, mortality on scythean, shoots at him and reform back. Scattergunners on legionairs, i understimate his armour ad trigger vengeance for two guys. Burrowers on left scythean, killing him. Slag destroys left objective, dalhia runes to the centre with 3 transfer and haunting melody up, stone blocks the way to grim. I control left zone scoring 2.
In his turn cause of dalhia he did few damages with legionairs, kills some burrowers, create a stinger, feat with thagrosh and manifest destiny is up, animus of seraph on angelius that charges my bomber but fails in killing him, scythean charges scattergunners, kills some of them and destroys the objective, stinger charges skarath with a good damage roll, comes back with beast by the feat.
In my turn i kill almost all of his legionairs with scattergunners, dalhia heals skarath and go to the right zone to contest it, skarath charges the pot destroying it, horgle put slag animus on impaler, impaler bomber and slag shoot at the angelius killing him, i score the third point on the left zone. 3-1.
Peter knows that if i clear one of the two zones i will win by dominating it, goes with a full fury thagrosh in the left zones engaging slag and impaler, seraph is on the border of the left zone, scythean and forsaken on the right zone (the forsaken kills skarath), the rest of his stuff on left zones.
My turn, i can't casterkill thagrosh, horgle puts animus of slag on slag and impaler, they start punching thagrosh that transfer to scythean, grim puts far strike on bomber and shoots a boosted damage shot on scythean, bomber kills the scythean, i have 55 second left!
Peter turn, I have grim2 on the centre so i can easily go in both areas via reform, he has only one forsaken on the right zone that goes on the corner, the seraph on right zone stay on the corner and thagrosh camps fury engaging slag and impaler.
My turn, i have to be quick, leach all the fury, grim moves toward the right zone, far strikes on himself, boost to hit and damages to the forsaken, kills and reform in the zone dominating, with 19 seconds left! Winning the game by scenario, 5-1.
Really grate to had six very, very sportive and close games with amazing opponents. Hope you enjoy the report!